

Fixed an issue that could cause areas of the Space Anomaly to load or unload incorrectly, based on where the VR teleport preview was currently aimed.Fixed an issue that caused the UI to move around while interacting with creatures and companions in VR.The ship and companion summoning UI has been improved and clarified in VR.Changing speeds in the starship now gives a small amount of vibration in VR, to provide feedback that the throttle adjustment was successful.With the combat auto-follow behaviour engaged, players are no longer required to have their hands on the flight stick to fire starship weapons in VR.The “Scan” and “Change Weapon” right-hand wrist projector options are now usable inside starships and exocraft.

Player hands are now shown correctly in VR Photo Mode.Fixed a clipping issue that could occur with the player’s head when entering Photo Mode in VR.Fixed a rendering glitch that could occur when scanning in VR with the HUD disabled.Fixed an issue that could cause custom markers to be positioned incorrectly in VR.The projector menu on the rear of larger Multi-Tools now has a custom, more appropriate position.Fixed an issue that could cause a visual lag in Multi-Tool positioning in VR.Markers for objects belonging to other players are now easier to target in VR.The VR surveying experience and UI has been significantly improved.Fixed a VR-specific issue that could block interactions after using the galaxy map.It is now possible to travel through the galactic centre in VR.The VR galaxy map experience and UI has been significantly improved.When base building in VR, snap-points and part previews now track the player’s head position rather than cursor.The VR base building menu now correctly appears as part of the wrist projector.The VR base building experience and UI has been significantly improved.VR swimming controls have been significantly improved.VR players can now use hand controllers to position the Personal Forcefield directly, allowing for advanced combat tactics.Fixed an issue that could cause shaky or inaccurate VR cursor positioning over time.The VR play area boundaries are now far more lenient, reducing instances of the play area warning occurring unnecessarily.All VR players with a higher resolution headset now benefit from a sharper UI, placed at a more comfortable default distance from their eyes.Support has been added for PS VR2 Sense controllers, including advanced haptics and adaptive triggers.Support has been added for PS VR2 headset vibration.PS VR2 benefits from a high-res display, as well as higher quality textures, improved particle rendering, terrain tessellation effects, increased planetary details, increased draw distances, and much more.No Man’s Sky now fully supports PlayStation®VR2.
VR SUPPORTED SWITCH GAMES PATCH
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