

Intense - when remaining effect duration is between 15 and 20 seconds.Medium - when remaining effect duration is between 5 and 15 seconds.Light - when remaining effect duration is between 0 and 5 seconds.The screen and audio effects that obstruct the player's vision and hearing now have three intensities, that indicate the duration of the remaining effect.Poison intensity will decrease over time when no poison damage is received.the poison intensity of the damage received. how long the hunter had been exposed to a poison cloud. Instead it can range from 0 to 20 seconds, depending on.The poison effect no longer has a fixed duration.This new mechanic will also help us to introduce and balance custom ammunition in the future._ This will allow players to slip up once in a while but punish them even more than before when they let a situation get out of hand. Since quite a few of the AI enemies and equipment in Hunt can cause a hunter to bleed it makes sense to introduce intensities and with that a certain scalability to the effect.


Can escalate from medium bleeding by consecutive rending attacks.Caused by intense rending damage directly.Intense Bleeding is 50% stronger than Medium Bleeding.Indicated by two blood drops on the health bar.Can escalate from light bleeding by consecutive rending attacks.Caused by medium rending damage directly.Medium Bleeding is equal to what players are used to from before this Update.Indicated by one blood drop on the health bar.Caused by light rending damage directly.Light Bleeding is 50% weaker than Medium Bleeding.Rending damage can now cause three different intensities of bleeding on hunters.This new mechanic will also help us to introduce and balance custom ammunition like incendiary bullets in the future. The Hellfire Bomb explosion for example does no longer deal physical damage but will scorch a small chunk worth of health instantly and at the same time cause hunters to burn intensively. On the other hand fire now also has the potential to damage players even more severely when not taken seriously. On one hand, this will reduce frustration for new players that are still learning the mechanics and also give careful players the opportunity to resolve certain situations more effectively. The most noticeable balance change is that hunters don’t automatically start burning anymore when they come in contact with fire but on the flip side can also burn faster than before. Dead hunters are in the Medium Burning state which burns as fast as before this update.īy introducing different intensities of fire damage we now have new options for balancing game mechanics and equipment.AI does not feature different intensities when burning.Scorching over time from burning stacks with scorching from received fire damage attacks.Scorched health chunks now regenerate twice as fast than before.Indicated by a large flame on the health bar.Can destroy a small health chunk instantly.Intense Burning is 50% stronger than Medium Burning.Indicated by a small flame on the health bar.Will escalate into Intense Burning when not stopped in time.Medium Burning is equal to what players are used to from before this update.Can cause or increase burning on hunters when dealt repeatedly over a short amount of time.Does not cause burning on hunters automatically.Fire damage can now cause different effects related to burning.
